Programming Tutorials 

How to program a physically based dice prefab in unity

In this unity tutorial, I would like to show you how to program a unity dice prefab, which uses the physics engine of unity to roll, and gets the displayed value to the player. This prefab could be used in tabletop game simulations as well as other games where you will want to use a dice throwing mechanism. The Dice Model To get started you need a 6 sided model of a dice. Last week I have made a model in Blender and Substance Painter for this purpose. You can…

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2D Asset Review 

How to make 2D Water in Unity – 2D water effect for unity

Water 2D Tool for Unity If you ever wanted to make water effects for your 2D or 2.5D game, this water 2D tool asset will help you! This Unity game asset allows you to quickly create 2D and 2.5D water with dynamic properties. When you download it from the assetStore it consists of the following folder structure: There are 9 demo scenes, two water shaders, several materials and some basic water textures included, as well as a pdf file with detailed instructions on how to use this 2D asset. To…

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2D Asset Review 

How to work with splines in Unity – a RageSpline review

RageSpline Let’s review one of my favorite 2D assets on the AssetStore, RageSpline from a developer called freakow_. This asset has been released in 2011 and the last update is also a while ago, nevertheless this asset works and is still amazing to use. It is a simple sprite editor for unity and comes with the following structure: You will mostly use the included prefabs inside this package for your projects. The heart of rageSpline is the rageSpline script with the multiple options at the inspector window. There you can…

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Introduction 

Don’t Panik !

  No, it is not hitchhiker’s guide to the galaxy I will review and talk about. This blog will all be about GameAssets. I offer you some towels to get through the galaxy of the unity AssetStore universe. I will provide you with experience reports of gameAssets I have tried, will show you how to make some awesome assets with several tools, and provide you with my experience reports of being an AssetStore developer for nearly 4 years now. My plan is to add at least 1 post a week about…

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